The renowned blockchain-based virtual world and game platform, The Sandbox, has identified India as its primary area for growth. In only two years, they hope to have India as their largest market. The Sandbox is rather optimistic about the amount of growth they will witness there. The government of India doesn’t significantly regulate the Web3 sector. They’re rather stringent about it and don’t want Indians to work in the industry too much. Nevertheless, The Sandbox remains unwavering in its resolve to succeed in India.
What’s Bharatbox and how does it fit into the expansion?
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The BharatBox is an entity that was created jointly by Brinc and The Sandbox. In order to participate in this virtual realm known as the metaverse, they aimed to establish a center where Indian culture might flourish. In the metaverse community, The Sandbox is already well-known, and in the next two years, they hope to grow their largest market in India. It was made possible by their collaboration with a local enterprise, and for Animoca Brands—a metaverse gaming and venture capital firm—it marks an extremely significant milestone.
Introducing Indian culture into the metaverse is the main goal of BharatBox. Bollywood and other fantastic content from India’s entertainment sector are among the things they wish to incorporate. This is a part of The Sandbox’s strategy to provide a wider range of experiences and ensure that Indian users feel as though this virtual environment was created specifically for them.
For The Sandbox, this collaborative venture is a critical milestone. People would be able to enjoy immersive experiences that honor their culture, and it will help them have a significant effect on the Indian market. It combines learning with delight.
Charting the Course of Strategic Partnerships
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The Sandbox is collaborating with the major Indian media firms, such as Eros Entertainment, Hungama, and Shemaroo, because they genuinely want to succeed in India. Additionally, they have a partnership with CoinDCX, an exchange for cryptocurrencies. Together with the integration of the Web3 wallet Okto, this arrangement allows the Sandbox to use CoinDCX’s massive user base of 16 million users. This might attract a large number of new users and create India The Sandbox’s largest market.
The Sandbox in India has a virtual environment that incorporates well-known Indian stories, which is one of its best features. An attempt is being made to digitize the ancient Mahabharat story in an effort to reconcile cultural divides between the past and present. This demonstrates The Sandbox’s concern for its patrons and their desire to diversify their material by incorporating tales from several cultural backgrounds.
The Vision
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“Our goal is to establish an amazing environment where no one is excluded and everyone is welcomed. Our aim is to unite individuals from diverse backgrounds, which is why we initiated a project in India a year ago.” One of Sandbox’s founders, Sebastien Borget, discussed this in an interview.
“Our strategic ecosystem partnership with CoinDCX and the Web3 wallet Okto gives us exposure to their 16 million users. Globally, The Sandbox has five million wallets. Along with CoinDCX and Okto, we’re confident of bringing three to four million gamers through their Okto community, and that’s our vision, to onboard those users within 24 months, and then India will be The Sandbox’s largest market,” exclaimed Karan Keswani, CEO of BharatBox.
Conclusion
The future of the Indian gaming industry seems quite promising as The Sandbox continues to grow in the country. The Sandbox has the power to change how gamers interact with virtual environments and games. The Sandbox has a strong grasp of the Indian gaming industry, smart alliances, and regionalized marketing tactics, all of which will help it take a sizable chunk of this expanding market.