Mozilla, a browser and legacy web developer, said that it had acquired Active Replica as part of its Hubs creative ecosystem to improve digital experiences.
Buying Into Immersive Experiences
Mozilla, a web development company well known for its web browser Firefox, has jumped into the Web3 and metaverse development sector, joining the rush of other legacy internet platforms.
On Nov. 30, the business announced its acquisition of Active Replica, a maker of immersive experiences, in a blog post.
To assist in the creation of virtual events, Active Replica is joining Mozilla’s Hubs maker platform. The creator of the virtual experience has already collaborated with Mozilla during the multi-day Mozfest arts and technology festival that took place earlier this year.
Mozilla claims that the acquisition will also be crucial for speeding up in-demand work, customized subscription tiers, onboarding enhancements, and the addition of new functionality to the Hubs engines.
Key Opportunity For Both Companies
According to Mozilla’s official statement posted on Hubs, both businesses will profit from one another either due to their respective sizes or capacities for development. The statement went on to say that Mozilla sees its acquisition of Active Replica as a “key opportunity” to bring even more innovation and creativity to hubs.
The acquisition of Mozilla will aid in the expansion of Active Replica’s long-term objectives, the company reaffirmed in its official statement. Active Replica will continue to collaborate with its current partners.
Upping the Ante With Pulse Acquisition
The next day, the business announced yet another acquisition, this time of machine learning developer Pulse, showing Mozilla’s shift to concentrate on the future of the internet.
Mozilla’s decision to forward its metaverse plans comes as the metaverse continues to garner interest both inside and outside of the Web3 community.
Facebook and Instagram’s parent company, Meta, claims it’s “powering through” with its ambitions for the metaverse despite significant financial and personnel losses in that area.
Worldwide leaders like the World Economic Forum have started to consider a global metaverse policy as activity floods into virtual reality. At the moment, there is no general regulation that governs digital reality.
However, recent findings indicate that as activity rises, the likelihood of exploitation will also rise, which highlights the need for policy and ethical norms to be taken seriously.
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